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- Short: Complete Bitmapped & Structured Drawing Morphing Program!
- Author: sg928ah5@dunx1.ocs.drexel.edu ( James Ianni )
- Uploader: sg928ah5@dunx1.ocs.drexel.edu ( James Ianni )
- Type: gfx/edit
-
- Phantasmos allows one to create those popular polymorph
- animations one can create in Deluxe Paint IV and ImageMaster
- quicker, easier and without all those
- disintergration/smearing/spluttering effects found when morphing
- pictures, video-text screens and company logos that are made up
- of thick/thin lines and polygons. Phantasmos can also morph
- images in up to 144 different ways!!! Zooweee!!
- You can sketch/draw frames or convert bitmap pictures. The
- sketched frames can be drawn within the program, with an
- interface similar to many structured drawing programs. The
- imported bitmap files can be any Amiga IFF picture file (ie.
- digitized photographs or a bitmap drawing done with DeluxePaint
- IV). Major advantages of drawing the picture within the program
- is that the morphs can be synthesized 20-30 times faster and
- morph much "smoother" (no disintergration/spluttering/smearing
- effects like in other popular morphing programs) than importing
- and morphing bitmap pictures. Also, the drawings drawn in the
- program are resolution independent. One might want to quickly
- and easily morph company logos, names, text with different
- fonts, hand-written signatures and line-drawings when drawing
- the images using the drawing tools in Phantasmos. The other way
- to get images in Phantasmos is to import bitmap pictures. The
- main advantage of importing bitmap picture files is that the
- morphs can be very realistic, since the pictures can be
- digitized photographs which can be morphed into another
- different photo, like some of the effects in Terminator-2 (okay
- maybe I'm over exagerrating). The disadvantage with this is that
- calculations can take awhile for a 16,000 point:30 frame
- animation using the best morph algorithm.
-
- Many tweenings can be done in one animation allowing for
- interesting and complex animation. The main philosophy of this
- animation program is you draw (or import a picture) in one
- numbered frame, then draw (or import a picture) in another
- numbered frame (the more frames you allow between each starting
- and ending frame, the smoother the animation will turn out),
- then simply morph the frames.
-
- Phantasmos can morph between two different images in 144
- different ways. 48 (1/3) of those morphing capabilities alter
- their morphing characteristics every time you use them (morph
- algorithms that morph themselves!). For a complete description
- of the morphing/tweening algorithms and techniques read under
- the Frames Menu, TWEEN Frames menu item description.
-
- Naturally, you get all the drawing tools that are found in
- most structured drawing programs. In Phantasmos you can move,
- copy, delete, insert, rotate, stretch/contract horizontal or
- vertical, enlarge or shrink, shear x or y, mirror horizontal or
- vertical of selected points (I am currently working on to make
- most of these edition options perform dynamically). You also
- have various or defined grid settings, predefined shape
- primitives, entering and altering outline fonts, the ability to
- save pieces or parts of your drawing and load them in a
- completely different animation, the ability to view any frame,
- and insert, delete, clear, exchange and copy frames.
-
- You can have specific frames LASER drawn (that catches
- everyones attention), "hand-write" the frame on screen, leave
- animated trails or go in a special XOR drawing mode. Frames can
- be paused at the currently drawn frame for a specific amount of
- time. You can load in background pictures and specify how to
- draw on "top" of the background picture. These and other options
-